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PC Zone 92
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Star Trek - Armada
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render.cfg
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Text File
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1999-09-17
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1KB
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33 lines
;Note that in the list below, some of the parameters are commented
;out (remove the comment line if you want the parameters to take the
;effect). When parameter is set to 1, it is enabled; and when set to 0,
;it is disabled, when it is commented out it is computed automatically.
[NormalView]
;VisibilityScale=150 // Extend visibility to 150% of normal
HiRes=1 // Enable 800x600 and higher
[Debug]
;TrackFPS = 1 //Display FPS and polygon count
[D3D]
;Zbuffer=1 //Used for 1024x768 if more then 4MB of video memory is availible.
TripleBuffer=0 //Change to 1 to improve speed on cards with 8MB of video memory.
;Leave zero for Voodoo.
;MipMaps=1 //Enable hardware MIPMAPing
;LargeAssets=1 // Use ENHANCED large textures
;PreLoad=1 //Pre-load all textures before mission start. Only set if there is 9MB of
;texture memory (not Voodoo2!)
;loadsprites=1 //This will preload all the sprites. Use this if you do not have
;enough memory to preload all textures.
;RadarType=7 //Draw radar as lines instead of textured poly. Use this setting on AGP
;machines if the framerate is jerky.
;halftexel=1 //use this setting if your text is garbled (Rendition/Nvidea)